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        <title>Gaming Aromathus</title>
        <description><![CDATA[Do you enjoy Jeff's D&D postings?  Get em all here.]]></description>
        <link>http://www.aromathus.com/</link>
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            <title>Tarn Nohmahl Character Sheet</title>
            <link>http://www.aromathus.com/index.php?option=com_content&amp;view=article&amp;id=108:tarn-nohmahl-character-sheet&amp;catid=12:gaming-aromathus&amp;Itemid=194</link>
            <description><![CDATA[<p>Need a hero for your D&amp;D campaign?  Think that Tarn Nohmal is just the man to lead the way? Well here you go, all the stats for Tarn, right here on this here Character Sheet!</p>
<p>Please note that these are his stats as he appears at the beginning of the  book.  They most definitely go up as the book goes on.</p>
<p>Take a quick glance here, or <a href="http://www.aromathus.com/images/tarnnohmahlcharactersheet.pdf">download the Character Sheet PDF</a> to print out for your own notes.</p>
<p> </p>
<p><strong>Tarn Nohmahl</strong></p>
<p>Fighter 4 / Ranger 2</p>
<p><br />STR: 16<br /><br />DEX:   14<br /><br />CON:  14<br /><br />INT: 10<br /><br />WIS: 13<br /><br />CHA: 10<br /><br />Hit Points: 57<br /><br />Armor Class: 17<br /><br />Saves:  Fortitude +9, Reflex +6, Will +2 <br /><br />Base Attack: 6/1</p>
<p>Full attack: Great sword +11 / + 5 2D6+5<br /><br /> Masterwork Mighty Composite Shortbow + 9 / +4   D6+3<br /><br /> Dagger  +9/ +3   D4+3</p>
<p><br />Feats:   track, improved initiative, power attack, cleave, weapon focus: great sword, weapon focus,: shortbow, weapons specialization: great sword<br /><br />Skills: climb +7, Handle Animal +6, Listen + 3, Ride +10, Seatch +4, Spot +5, Survival +5</p>
<p>Languages: common, Narvic, Orcish</p>
<p>Special Qualities: Animal Empathy, favored enemy: orcs <br /><br />Possessions: Masterwork Mighty Composite shortbow, Masterwork great sword</p>
<p> </p>]]></description>
            <author> jmoffringa1@sbcglobal.net (J.M. Offringa)</author>
            <pubDate>Wed, 02 Jun 2010 00:00:00 GMT</pubDate>
            <guid isPermaLink="false">http://www.aromathus.com/index.php?option=com_content&amp;view=article&amp;id=108:tarn-nohmahl-character-sheet&amp;catid=12:gaming-aromathus&amp;Itemid=194</guid>
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            <title>Shieldbrother Tordek Character Sheet</title>
            <link>http://www.aromathus.com/index.php?option=com_content&amp;view=article&amp;id=27:shieldbrother-tordek-character-sheet&amp;catid=12:gaming-aromathus&amp;Itemid=86</link>
            <description><![CDATA[<p>Need a hero for your D&amp;D campaign?  Think that Shieldbrother Tordek will add that stout stability that only a dwarven cleric can to your game?  Well here you go, all the stats for Tordek, right here on here Character Sheet!</p>
<p>Take a quick glance here, or <a href="http://www.aromathus.com/images/shieldbrothertordekcharactersheet.pdf">download the Character Sheet PDF</a> to print out for your own notes.</p>
<p> </p>
<p><strong>Shieldbrother Tordek</strong><br /><br />Cleric 9 of Voluge</p>
<p><br />STR:   15<br /><br />DEX:   11<br /><br />CON:  16<br /><br />INT:    9<br /><br />WIS:   20<br /><br />CHA:  9 <br /><br />Hit Points:  83<br /><br />Armor Class: 18 (armor +8)<br /><br />Saves:  Fortitude +9, Reflex +3, Will + 13 <br /><br />Base Attack: +6/+1</p>
<p>Full attack:   Great Axe:  + 12 / + 7 – (1D10 + 5)<br /><br /> Ranged touch +6 (by spell damage)<br /><br />Feats:  Weapon focus: dwarven waraxe (bonus), Iron will (bonus) combat casting, power attack, extra turning, craft magic arms and armor <br /><br />Skills:  Concentration: +7 (+11 on the defensive), Diplomacy +3, Heal +10, Knowledge religion +4, spell craft +6   <br /><br />Languages: common, dwarven, dwalish (old dwarven)</p>
<p>Special Qualities: turn undead 6/day; spontaneous cure spells   <br /><br />Possessions: dwarven waraxe +3, mithril full plate armor, periapt of wisdom +2  <br /><br />Domains: war, strength <br /><br />Memorized Spells:  0th: read magic x2, detect magic, light<br /> 1st: bless x 2, remove fear, shield of faith, sanctuary, enlarge person<br /> 2nd : bear’s endurance, bull’s strength, shield other, resist energy, spiritual weapon x2<br /> 3rd : searing light x2, daylight, dispel magic, magic vestment<br /> 4th : restoration, discern lies, neutralize poison, divine power  <br /> 5th : flame strike, righteous might, scrying</p>]]></description>
            <author> jmoffringa1@sbcglobal.net (J.M. Offringa)</author>
            <pubDate>Sun, 31 Jan 2010 01:02:11 GMT</pubDate>
            <guid isPermaLink="false">http://www.aromathus.com/index.php?option=com_content&amp;view=article&amp;id=27:shieldbrother-tordek-character-sheet&amp;catid=12:gaming-aromathus&amp;Itemid=86</guid>
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            <title>Shieldbrother Logan Character Sheet</title>
            <link>http://www.aromathus.com/index.php?option=com_content&amp;view=article&amp;id=84:shieldbrother-logan-character-sheet&amp;catid=12:gaming-aromathus&amp;Itemid=158</link>
            <description><![CDATA[<p>Need a hero for your D&amp;D campaign?  Think that Shieldbrother Logan is just the rough and tumble Cleric you need in your game?  Well here you go, all the stats for Logan, right here on here Character Sheet!</p>
<p>Please note that these are his stats as he appears at the beginning of the  book.  They most definitely go up as the book goes on.</p>
<p>Take a quick glance here, or <a href="http://www.aromathus.com/images/shieldbrotherlogancharactersheet.pdf">download the Character Sheet PDF</a> to print out for your own notes.</p>
<p> </p>
<p><strong>Shieldbrother Logan</strong><br /><br />Cleric 4 of Voluge</p>
<p><br />STR:   14<br /><br />DEX:   11<br /><br />CON:  14<br /><br />INT: 12<br /><br />WIS: 16<br /><br />CHA: 12<br /><br />Hit Points: 35<br /><br />Armor Class: 15<br /><br />Saves:  Fortitude +6, Reflex +1, Will + 9 <br /><br />Base Attack: 3</p>
<p>Full attack:   Battleaxe:  +6 – (1D8 +25)</p>
<p>Heavy Crossbow: +3 - (1d10)<br /><br /> Ranged touch +3 (by spell damage)<br /><br />Feats:   Weapon focus: battleaxe (bonus), Iron will (bonus), combat casting,  brew potion <br /><br />Skills:   Concentration: +7 (+11 on the defensive),  Heal +8, Knowledge Dwarven  culture +3, Knowledge history +3, Knowledge: religion +7, spell craft  +5</p>
<p>Languages: common, dwarven, Narvic</p>
<p>Special Qualities: turn undead 4/day; spontaneous cure spells   <br /><br />Possessions: masterwork battleaxe, masterwork breastplate, 2 potions of cure moderate   wounds</p>
<p>Domains:  war, strength</p>
<p>Memorized Spells:  0<sup>th: </sup> read magic x2, detect magic, light</p>
<p>1<sup>st</sup>: shield of faith, bless, magic weapon x2</p>
<p>2<sup>nd</sup>: aid, delay poison, bulls strength</p>
<p> </p>]]></description>
            <author> jmoffringa1@sbcglobal.net (J.M. Offringa)</author>
            <pubDate>Sun, 31 Jan 2010 01:02:11 GMT</pubDate>
            <guid isPermaLink="false">http://www.aromathus.com/index.php?option=com_content&amp;view=article&amp;id=84:shieldbrother-logan-character-sheet&amp;catid=12:gaming-aromathus&amp;Itemid=158</guid>
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            <title>Nyla Farrek Character Sheet</title>
            <link>http://www.aromathus.com/index.php?option=com_content&amp;view=article&amp;id=21:nyla-farrek-character-sheet&amp;catid=12:gaming-aromathus&amp;Itemid=87</link>
            <description><![CDATA[<p>Need a hero for your D&amp;D campaign?  Think that Nyla Farrek will add that zing that you need?  Well here you go, all the stats for Nyla, right here on here Character Sheet!</p>
<p>Please note that this is Nyla as she appears at the very beginning of A Dance With Demons.  Early Nyla, if you will.  She definitely gains power as the story goes on.</p>
<p>Take a quick glance here, or <a href="http://www.aromathus.com/images/nylafarrekcharactersheet.pdf">download the Character Sheet PDF</a> to print out for your own notes.</p>
<p> </p>
<p><strong>Nyla Ferrek</strong><br /><br />(As of the beginning of A Dance With Demons)<br /><br />Rouge 2 / Sorcerer 3 <br /><br />STR:   11<br /><br />DEX:   16<br /><br />CON:  12<br /><br />INT:    11<br /><br />WIS:   10<br /><br />CHA:  17</p>
<p>Alignment: Chaotic good<br /><br />Hit Points:  23<br /><br />Armor Class: 19 (armor +8. Dex +1)<br /><br />Saves:  Fortitude +2, Reflex +7, Will + 3 <br /><br />Base Attack: +2 <br /><br />Full attack:   Dagger (melee)+3 (1D4)<br /><br /> Dagger (thrown) +6 (1D4)<br /><br /> Ranged touch +5 (by spell <br /><br />Feats:  combat reflexes, combat casting <br /><br />Skills:  bluff +5, climb +2, concentration +3 (+7 on the defensive), diplomacy  +5, gather information +5, hide +7, jump +1, knowledge arcana +3, knowledge nature + 4, listen + 1, move silently +9, search +7, spellcraft +3, spot +8, tumble +6 <br /><br />Languages: common, Narvic</p>
<p>Special Qualities: Sneak attack 1D6, trapfinding, evasion  <br /><br />Possessions: 2 Masterwork daggers, spell pouches &amp; components.  <br /><br />Spells Per Day:  Level 0: 6<br /> Level 1: 6 <br /><br />Spells Known:  Level 0 :  (5) Detect Magic, Mage Hand, Mending, Read Magic, Ray of Frost,<br /> Level 1 :  (3) Grease, Sleep, Ray of Enfeeblement</p>
<p><strong>A FEW NOTES ON MAGIC IN AROMATHUS: </strong></p>
<p>First, I must say that the magic “system” of Aromathus does not work like that in a standard D&amp;D world.  This was one of the first things I decided when I began writing the novel – I wanted a system that was both more versatile and yet less powerful overall than D&amp;D.  In other words, “low level casters” are relatively common, but casters above tenth level or so, in D&amp;D terms, are exceedingly rare.  So I created a system where mages would use spells in combat, and be countered b y other mages, but would not spend their days teleporting about the planet.<br /><br />Second, Magic works differently in that Aromathian mages are much more similar to D&amp;D sorcerers than D&amp;D wizards.  I stated Ulric as a wizard because he had vast experience and a wide spell library.  Nyla, at the beginning of the story is an apprentice mage, and does not.  Therefore, I stated her as sorcerer. (Keep in mind she does gain power _fast_).<br /><br />Third, and most important, magic itself works very different as a system, and here’s how:  If I were to design my own RPG, the most important stat for a mage would be Constitution.  Why?  To cast spells, it takes the energy of the caster.  Remember how Nyla gets tired after battling the Soul Stealer?  That’s because her energy is exhausted – just as a warrior tires after a fight. <br /><br />This is seen in the way spells are cast.  In D&amp;D a fireball is a fireball.  But on Aromathus, a mage tailors her fireball as the situation requires.  Thus, a mage can spend her daily “power” casting a lot of little fireballs (or lightning bolts, in Nyla’s case), or a few big ones, or lots of little ones with really long range – or perhaps one really big one with really long range.  In short, a spell has two components – range and damage – that are mixed as the situation dictates.<br /><br />Maybe I’ll make a post on that later – but for now, that gets the point across, and enjoy the character.</p>
<p> </p>]]></description>
            <author> jmoffringa1@sbcglobal.net (J.M. Offringa)</author>
            <pubDate>Sun, 31 Jan 2010 00:29:03 GMT</pubDate>
            <guid isPermaLink="false">http://www.aromathus.com/index.php?option=com_content&amp;view=article&amp;id=21:nyla-farrek-character-sheet&amp;catid=12:gaming-aromathus&amp;Itemid=87</guid>
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            <title>Ulric Icethorne Character Sheet</title>
            <link>http://www.aromathus.com/index.php?option=com_content&amp;view=article&amp;id=19:ulric-icethorne-character-sheet&amp;catid=12:gaming-aromathus&amp;Itemid=85</link>
            <description><![CDATA[<p>Need a hero for your D&amp;D campaign?  Think that Ulric Icethornel can sling the spells you need?  Well sling away, because here's his Character Sheet!  All the stats for Ulric, right here!</p>
<p>Take a quick glance here, or <a href="http://www.aromathus.com/images/ulricicethornecharactersheet.pdf">download the Character Sheet PDF</a> to print out for your own notes.<br /><br /><strong>Ulric Icethorne</strong><br /><br />Wizard 9 <br /><br />STR:   10<br />DEX:   15<br />CON:  10<br />INT:    18<br />WIS:   12<br />CHA:  12 <br /><br />Alignment: chaotic good<br /><br />Hit Points:  25<br /><br />Armor Class: 19 (ring +3, dex +2, mage armor +4)<br /><br />Saves:  Fortitude +3, Reflex +5, Will + 7 <br /><br />Base Attack:  +4 <br /><br />Full attack:   quarterstaff  +4  (D6 damage)<br /><br />Ranged touch (Spell) + 8  (damage by spell) <br /><br />Feats:  Dodge, scribe scroll, improved initiative, silent spell, combat casting, extend spell  <br /><br />Skills:  concentration + 11, decipher script +10, knowledge arcana +16, knowledge history +12, knowledge nobility +7,<br /> knowledge planes +14, listen +3, search +7, spot +2, spellcraft +14 <br /><br />Languages: common, Mailinari elvish, Narvic, celestial, draconic, dwarven<br /><br />Possessions:  Ring of protection +3, Comiantha Nofis (elven calling sphere).  In addition, Ulric is head of the Mage’s Guild of Traazon Keep, and has access to many potions, wands, and scrolls provided for or made by the Guild. <br /><br />Ulric’s Spell Book:  <br /><br />1st Level:  Mage Armor, Identify, True Strike, Burning Hands, Magic Missile, Expeditious Retreat, Feather Fall, Ray of Enfeeblement, Shield, Color Spray, Chill Touch <br /><br />2nd Level: Melf’s Acid Arrow, Web, See Invisibility, Scorching Ray, Invisibility, Knock, Bulls Strength, Tasha’s Hideous Laughter, Touch of Idiocy <br /><br />3rd Level: Dispel Magic, Fireball, Lightning Bolt, Blink, Haste, Fly, Gaseous Form, Vampiric Touch <br /><br />4th Level: Stoneskin, Dimension Door, Ice Storm, Globe of Invulnerability, Greater Invisibility <br /><br />Character Notes: <br /><br />1. Ulric’s spell book was created using only the Player’s Handbook.  In terms of my fiction, he has access to many other spells and abilities, as the magic system of D&amp;D and Aromathus aren’t identical.  However, I am trying to keep these characthers simple, creating them with only the orginal 3.5 edition D&amp;D core books.<br />2. Ulric is a generalist wizard.  However, Before he became head of the Mage’s Guild of Traazon Keep, he served as a mercenary and adventurer, and was relied upon to provide the “firerpower” to both those groups.<br />3. The Elven Calling Sphere is a magical device rare among the Malinari elves, and almost unheard of elsewhere.  As such, it’s value outside the elven lands is almost beyond price.  Where the mages of Malinar ever to discover Ulric’s possession of it, the consequences would be…. unpleasant for him at best.</p>]]></description>
            <author> jmoffringa1@sbcglobal.net (J.M. Offringa)</author>
            <pubDate>Sun, 31 Jan 2010 00:26:39 GMT</pubDate>
            <guid isPermaLink="false">http://www.aromathus.com/index.php?option=com_content&amp;view=article&amp;id=19:ulric-icethorne-character-sheet&amp;catid=12:gaming-aromathus&amp;Itemid=85</guid>
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            <title>Alec Neuvall Character Sheet</title>
            <link>http://www.aromathus.com/index.php?option=com_content&amp;view=article&amp;id=16:alec-neuvall-character-sheet&amp;catid=12:gaming-aromathus&amp;Itemid=84</link>
            <description><![CDATA[<p>Need a hero for your D&amp;D campaign?  Think that Alec Neuvall is just the knight for you?  Well, this is your lucky day, because here's his Character Sheet!  All the stats for Alec at your fingertips!</p>
<p>Take a quick glance here, or <a href="http://www.aromathus.com/images/alecneuvallcharactersheet.pdf">download the Character Sheet PDF</a> to print out for your own notes.</p>
<p><br /><br /><strong>Sir Alec Neuvall</strong><br /><br />Fighter 9</p>
<p><br />STR:   16<br />DEX:   12<br />CON:  15<br />INT:   13<br />WIS:  8<br />CHA:  12</p>
<p><br />Alignment: Lawful Neutral<br /><br />Hit Points:  73<br /><br />Armor Class: 19 (armor +8. Dex +1)<br /><br />Saves:  Fortitude +8, Reflex +4, Will + 2 <br /><br />Base Attack: +9 / +4 <br /><br />Full attack:   Great Sword:  +15 / + 10 – 2D6 + 7 (+1D6 damage vs. orcs)<br /><br /> Short bow:  +10 / + 5 – 1D6 + 3 <br /><br />Feats:  Weapon focus: power attack, cleave, mounted combat, mounted archery, ride by attack, point blank shot, precise shot, weapon focus - great sword, weapon specialization – great sword <br /><br />Skills:  handle animal +9, intimidate + 7, jump +8, ride + 12, knowledge: nobility + 5; knowledge; orc customs +4, knowledge: military law +3, spot +3, listen +1</p>
<p><br />Languages: common, Narvic, orcish</p>
<p><br />Possessions: +2 orc bane great sword, suit of banded mail +2, masterwork mighty composite shortbow (+3)</p>]]></description>
            <author> jmoffringa1@sbcglobal.net (J.M. Offringa)</author>
            <pubDate>Sun, 31 Jan 2010 00:23:00 GMT</pubDate>
            <guid isPermaLink="false">http://www.aromathus.com/index.php?option=com_content&amp;view=article&amp;id=16:alec-neuvall-character-sheet&amp;catid=12:gaming-aromathus&amp;Itemid=84</guid>
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            <title>Grom Ten-Kill Character Sheet</title>
            <link>http://www.aromathus.com/index.php?option=com_content&amp;view=article&amp;id=13:grom-ten-kill&amp;catid=12:gaming-aromathus&amp;Itemid=83</link>
            <description><![CDATA[<p>Need a protagonist for your D&amp;D campaign?  Think that Grom Ten-Kill would fit perfectly?  Well, this is your lucky day, because here's his Character Sheet!  All the stats you need to bring Grom to life in your game!</p>
<p>Take a quick glance here, or <a href="http://www.aromathus.com/images/gromten-killcharactersheet.pdf">download the Character Sheet PDF</a> to print out for your own notes.</p>
<p><br /><br /><strong>GROM TEN-KILL</strong><br /><br />Barbarian 7 / Druid 5 <br /><br />STR:   20<br /><br />DEX:   10<br /><br />CON:  16<br /><br />INT:   11<br /><br />WIS:  18<br /><br />CHA:  13</p>
<p><br />Hit Points:  116</p>
<p><br />Armor Class: 20 (+2 hide, ring of protection +3, barkskin spell, +1 wooden shield)</p>
<p><br />Saves:  Fortitude +12, Reflex +3, Will + 10</p>
<p><br />Base Attack: +10 / +5</p>
<p><br />Full attack:</p>
<p>Great Axe:  +19 / + 14 – 1D12 + 8<br /><br />Shortbow:  +10 / + 5 – 1D6</p>
<p>Spell (Ranged touch) +10 / +5</p>
<p><br />Feats:  Weapon focus: greataxe, power attack, cleave, spell focus:  conjuration, augment summoning</p>
<p><br />Skills:  Concentration: +16, Diplomacy +9, Heal +12, Intimidate +6, Knowledge nature: +10; knowledge orc lore &amp; history +7, knowledge: orc tribes &amp; clan law +9, spell craft,  survival + 14</p>
<p><br />Languages: orc, gnoll, Malinari elvish, common</p>
<p><br />Special Qualities: fast move, rage 2/day, improved uncanny dodge, trap sense, damage reduction 1/-; nature sense, wild empathy, woodland stride,resist natures lore, wildshape 1/day, animal companion (Gazak)</p>
<p><br />Possessions: Great axe +3, Ring of Protection +3, Hide Armor +2, wood shield +1</p>
<p><br />Memorized Spells:</p>
<p>0th: read magic, detect magic, light, cure minor wounds x2, purify food &amp; drink <br /><br />1st:   endure elements, magic fang, produce flame, summon natures ally I<br /><br />2nd  barkskin, bulls strength, cure moderate wounds   <br /><br />3rd call lightning, summon natures ally III</p>
<p><br />Animal Companion:  Gazak:  As a normal wolf from the monster manual with the following changes:  Two bonus Hit Dice, Armor adjustment +2, Str &amp; dex +1.  Gazak and Grom also share any spells cast on each other, and they share an empathic link.  Further, Grom can speak with and understand Gazak as a person; this is a supernatural ability that can be used at will.</p>]]></description>
            <author> jmoffringa1@sbcglobal.net (J.M. Offringa)</author>
            <pubDate>Sun, 31 Jan 2010 00:19:28 GMT</pubDate>
            <guid isPermaLink="false">http://www.aromathus.com/index.php?option=com_content&amp;view=article&amp;id=13:grom-ten-kill&amp;catid=12:gaming-aromathus&amp;Itemid=83</guid>
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            <title>Knights of Narvith Prestige Class</title>
            <link>http://www.aromathus.com/index.php?option=com_content&amp;view=article&amp;id=10:knights-of-narvith-prestige-class&amp;catid=12:gaming-aromathus&amp;Itemid=82</link>
            <description><![CDATA[<p><span style="font-family: Times New Roman; font-size: x-small;">OK,  Here is the first of what will be several posts that will allow you  to game in the world of Aromathus.  Many of these will be character  stats for the major characters of the novels (Because, hey, isn’t  it cool to know that Gandalf is a 20<sup>th</sup> level wizard? </span><span style="font-family: Wingdings; font-size: x-small;">J</span><span style="font-family: Times New Roman; font-size: x-small;"> ), but the first of these is the first “prestige class” I created  for the world – well back before there was even a 3<sup>rd</sup> edition  of D&amp;D.</span></p>
<p><span style="font-family: Times New Roman; font-size: x-small;">First,  a little background:  The Knights of Narvith have two major influences.   The first of these is the Knights of Solamnia from Dragonlance.   I’ve thought they were a cool concept from the very first time I read  about them fifteen years ago, and when I created Aromathus, I wanted  to have something different.  The second major influence is the  Arthurian Knights of the Round Table.  That concept, of a knighthood  loyal to each other – a brotherhood of heroes fighting against injustice  and evil?  Well, If you’ve read anything I wrote, you can see  that I’ve always been a sucker for that concept as well.</span></p>
<p><span style="font-family: Times New Roman; font-size: x-small;">Yet,  as with all borrowed concepts, the Knights are much more than that.   The Knights of Narvith are all elite soldiers, yes, but they are bestowed  with several gifts which allow them to succeed at their primary function,  and that is essentially wandering policeman – at least, that is how  they have appeared in D&amp;D campaigns that I have run. </span></p>
<p><span style="font-family: Times New Roman; font-size: x-small;">In  fact, the knights date back hundreds of years.  Formed by the Narvic  Emperor to help him police the far-flung empire, they can cast some  defensive spells, wear armor attuned specifically to a single   knight, and have talents that make them very formidable in combat.   And all of these things help them to fulfill the Narvic code (which,  I admit, I stole from the movie Dragonheart…. But it fits VERY well.)   And all these abilities rest on their following that code, for their  powers and abilities are gifts from the gods, based on their loyalty  to king, country, and the powers of  good.</span></p>
<p><span style="font-family: Times New Roman; font-size: x-small;">So,  if you are looking to game in Aromathus, or just looking for a fun prestige  class for your own game or world, take a look.  The people I know  who have played this class have enjoyed it, and I hope you will to.</span></p>
<p><span style="font-family: Times New Roman; font-size: x-small;">NOTE:  The class is for  use with Third edition D&amp;D (3.0 or 3.5), or with the Pathfinder  RPG.</span></p>
<p align="center"> </p>
<p align="center"> </p>
<p align="center"><span style="font-family: Times New Roman; font-size: small;">“A Knight  is sworn to valor;</span></p>
<p align="center"><span style="font-family: Times New Roman; font-size: small;">His heart knows  only virtue;</span></p>
<p align="center"><span style="font-family: Times New Roman; font-size: small;">His blade defends  the helpless;</span></p>
<p align="center"><span style="font-family: Times New Roman; font-size: small;">His might upholds  the weak;</span></p>
<p align="center"><span style="font-family: Times New Roman; font-size: small;">His word speaks  only truth;</span></p>
<p align="center"><span style="font-family: Times New Roman; font-size: small;">His wrath undoes  the wicked.”</span></p>
<p align="center"> </p>
<p align="center"> </p>
<p><span style="font-family: Times New Roman; font-size: x-small;"><strong>RACE: </strong> human, half-elf, minotaur</span></p>
<p><span style="font-family: Times New Roman; font-size: x-small;"><strong>ALIGNMENT: </strong> lawful and non-evil</span></p>
<p><span style="font-family: Times New Roman; font-size: x-small;"><strong>TOTAL ATTACK BONUS: </strong> +8</span></p>
<p><span style="font-family: Times New Roman; font-size: x-small;"><strong>FEATS</strong>:  weapon  focus: longsword, tracking, improved initiative</span></p>
<p> </p>
<p><span style="font-family: Times New Roman; font-size: x-small;"><strong>Specialties &amp; Requirements</strong>:</span></p>
<ol>
<li><span style="font-family: Times New Roman; font-size: x-small;">A Knight of Narvith    must follow the code of conduct listed above.  He must be of lawful    or good and non-evil in alignment.  Should he fail in this requirement,    he is stripped of his knight-hood and looses all the magical benefits    of his knighthood, and is rejected by his armor as well.</span></li>
<li><span style="font-family: Times New Roman; font-size: x-small;">A knight, upon being    initiated into the knighthood, receives a suit of Narvith Chain mail.     This armor is magical in nature, and weighs only half as much as normal    chain mail.  It is considered light armor with a maximum dexterity    bonus of +4 and an armor check of -2.  Further, as a result of    a pact between the Narvith emperor and the god of magic, it has no chance    of spell failure when casting knight spells.  Finally, it is bonded    to its wearer at creation; anyone other than the knight who owns it    suffers 1d6 damage per turn.</span></li>
<li><span style="font-family: Times New Roman; font-size: x-small;">The second symbol    of the knighthood is his sword.  All knights receive a +1 masterwork    longsword when they are initiated into the knight by the Lord High Commander    of the Knights.</span></li>
</ol>
<p> </p>
<p><span style="font-family: Times New Roman; font-size: x-small;"><strong>LEVEL BENEFITS: </strong></span></p>
<table border="0" cellspacing="5" cellpadding="5" align="left">
<tbody>
<tr>
<td></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>attack  bonus</strong></span> <br /></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>fort save</strong></span> <br /></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>ref save</strong></span></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>will save</strong></span></td>
<td align="right"><span style="font-family: Times New Roman; font-size: x-small;"><strong>spells</strong></span> <span style="font-family: Times New Roman; font-size: x-small;"><strong>1 2 3 4</strong></span></td>
</tr>
<tr>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>1</strong></span></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+1</strong></span></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+2</strong></span></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+1</strong></span> <br /></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+0</strong></span> <br /></td>
<td align="right"><span style="font-family: Times New Roman; font-size: x-small;"><strong>0  -  -  - <br /></strong></span></td>
</tr>
<tr>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>2</strong></span></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+2</strong></span></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+2</strong></span></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+1</strong></span> <br /></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+0</strong></span> <br /></td>
<td align="right"><span style="font-family: Times New Roman; font-size: x-small;"><strong>1  -  -  - <br /></strong></span></td>
</tr>
<tr>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>3</strong></span></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+3</strong></span></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+3</strong></span> <br /></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+2</strong></span> <br /></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+1</strong></span> <br /></td>
<td align="right"><span style="font-family: Times New Roman; font-size: x-small;"><strong>1  0  -  -</strong></span></td>
</tr>
<tr>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>4</strong></span></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+4</strong></span></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+3</strong></span> <br /></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+2</strong></span> <br /></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+1</strong></span> <br /></td>
<td align="right"><span style="font-family: Times New Roman; font-size: x-small;"><strong>1  1  -  -</strong></span> <br /></td>
</tr>
<tr>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>5</strong></span></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+5</strong></span></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+4</strong></span> <br /></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+2</strong></span> <br /></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+1</strong></span> <br /></td>
<td align="right"><span style="font-family: Times New Roman; font-size: x-small;"><strong>1  1  0  -</strong></span> <br /></td>
</tr>
<tr>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>6</strong></span></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+6</strong></span></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+4</strong></span> <br /></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+3</strong></span> <br /></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+2</strong></span> <br /></td>
<td align="right"><span style="font-family: Times New Roman; font-size: x-small;"><strong>1  1  1  - </strong></span> <br /></td>
</tr>
<tr>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>7</strong></span></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+7</strong></span></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+5</strong></span></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+3</strong></span> <br /></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+2</strong></span> <br /></td>
<td align="right"><span style="font-family: Times New Roman; font-size: x-small;"><strong>2  1  1  0</strong></span> <br /></td>
</tr>
<tr>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>8</strong></span></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+8</strong></span></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+5</strong></span></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+4</strong></span> <br /></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+2</strong></span> <br /></td>
<td align="right"><span style="font-family: Times New Roman; font-size: x-small;"><strong>2  1  1  1</strong></span> <br /></td>
</tr>
<tr>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>9</strong></span> <br /></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+9</strong></span></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+6</strong></span> <br /></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+4</strong></span> <br /></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+3</strong></span> <br /></td>
<td align="right"><span style="font-family: Times New Roman; font-size: x-small;"><strong>2  2  1  1</strong></span> <br /></td>
</tr>
<tr>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>10</strong></span></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+10</strong></span></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+6</strong></span> <br /></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+5</strong></span> <br /></td>
<td><span style="font-family: Times New Roman; font-size: x-small;"><strong>+3</strong></span> <br /></td>
<td align="right"><span style="font-family: Times New Roman; font-size: x-small;"><strong>2  2  2  1</strong></span> <br /></td>
</tr>
</tbody>
</table>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p> </p>
<p><span style="font-family: Times New Roman; font-size: x-small;"><strong>Specials:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: x-small;"><strong>1</strong><sup><strong>st</strong></sup><strong> level: </strong>Defensive stance once per day</span></p>
<p><span style="font-family: Times New Roman; font-size: x-small;"><strong>2</strong><sup><strong>nd</strong></sup><strong> level:</strong> Smite Evil once per day</span></p>
<p><span style="font-family: Times New Roman; font-size: x-small;"><strong>4</strong><sup><strong>th</strong></sup><strong> Level: </strong>Defensive stance twice per day</span></p>
<p><span style="font-family: Times New Roman; font-size: x-small;"><strong>5</strong><sup><strong>th</strong></sup><strong> Level: </strong>Damage reduction (3)</span></p>
<p><span style="font-family: Times New Roman; font-size: x-small;"><strong>7</strong><sup><strong>th</strong></sup><strong> Level</strong>:   Defensive stance thrice per day</span></p>
<p><span style="font-family: Times New Roman; font-size: x-small;"><strong>10</strong><sup><strong>th</strong></sup><strong> Level: </strong>Damage reduction (6)</span></p>
<p> </p>
<p><span style="font-family: Times New Roman; font-size: x-small;"><strong>Knight Spells:</strong></span></p>
<p><span style="font-family: Times New Roman; font-size: x-small;"><strong>1</strong><sup><strong>st</strong></sup><strong> Level: </strong>alarm, shield, protection from evil, mount, detect  undead, comprehend languages, true</span> <span style="font-family: Times New Roman; font-size: x-small;">strike,  jump, magic weapon, spider climb</span></p>
<p><span style="font-family: Times New Roman; font-size: x-small;"><strong>2</strong><sup><strong>nd</strong></sup><strong> Level: </strong>Detect Thoughts, locate object, see invisibility, continual  flame, daylight, cats grace,</span> <span style="font-family: Times New Roman; font-size: x-small;">endurance,  knock</span></p>
<p><span style="font-family: Times New Roman; font-size: x-small;"><strong>3</strong><sup><strong>rd</strong></sup><strong> Level</strong>:  Magic Circle against evil, languages, wind wall, halt  undead, gust of wind, haste, slow, water</span> <span style="font-family: Times New Roman; font-size: x-small;">walking</span></p>
<p><span style="font-family: Times New Roman; font-size: x-small;">4<sup>th<strong> </strong></sup> <strong>Level</strong>:  stoneskin, detect scrying, wall of ice, Ice storm,  remove curse</span></p>
<p> </p>
<p><span style="font-family: Times New Roman; font-size: x-small;"><strong>SPECIAL ABILITIES</strong>:</span></p>
<p><span style="font-family: Times New Roman; font-size: x-small;"><strong>Defensive Stance</strong>:  When he needs to, a knight can become a stalwart bastion of defense.   In this defensive stance, a knight  gains phenomenal strength and durability, but can’t move from the  spot he is defending.  He gains the following benefits:  +2  STR, +4 CON, +2 on all saves, +4 dodge bonus to AC. </span></p>
<p><span style="font-family: Times New Roman; font-size: x-small;">The  increase in CON increases the Knights hit points, but these are lost  at the end of the defensive stance when his CON returns to normal.   These extra HP are lost first the way temporary HP are.  While  defending, a knight can’t use skills or abilities that would cause  him to shift his position, such as jump or move silently.  A defensive  stance last for 3 rounds + his improved CON modifier.  The defender  may end the stance voluntarily at any time.  At the end of the  stance, the Knight is winded and suffers a –2 penalty to STR for the  duration of the encounter.  The Knight is limited in the number  of times per day he can take a defensive stance by his level – see  above. Taking the stance takes no times, but can only do so during his  action (e.g.; a knight can’t take the stance only when struck by an  arrow to get the extra HP)</span></p>
<p><span style="font-family: Times New Roman; font-size: x-small;"><strong>Smite  Evil: </strong>at 2<sup>nd</sup> level, a Knight may, once per day, attempt  to smite evil with one normal melee attack.  He adds his CHR modifier  (if positive) to his attack role and deals one extra point of damage  per class level.  For example, a 7<sup>th</sup> level Knight armed  with a longsword would deal 1d8+7 points of damage, + any additional  modifiers that normally apply.  If the Knight accidentally smites  a non-evil creature, the smite has no effect but is still used up for  the day.</span></p>
<p><span style="font-family: Times New Roman; font-size: x-small;"><strong>Damage  Reduction</strong>:  At fifth level, the knight gains the extraordinary  ability to shrug off some amount of injury from each blow or attack.   Subtract the reduction number from damage taken. Damage reduction can  reduce the damage to 0 but doesn’t allow the knight to actually get  HP back</span></p>]]></description>
            <author> jmoffringa1@sbcglobal.net (J.M. Offringa)</author>
            <pubDate>Sun, 31 Jan 2010 00:16:58 GMT</pubDate>
            <guid isPermaLink="false">http://www.aromathus.com/index.php?option=com_content&amp;view=article&amp;id=10:knights-of-narvith-prestige-class&amp;catid=12:gaming-aromathus&amp;Itemid=82</guid>
        </item>
        <item>
            <title>The Pain Master Prestige Class</title>
            <link>http://www.aromathus.com/index.php?option=com_content&amp;view=article&amp;id=74:the-pain-master-prestige-class&amp;catid=12:gaming-aromathus&amp;Itemid=81</link>
            <description><![CDATA[<p>Note: This is a nastier than normal prestige class. Consider it PG-13.</p>
<p>These are the bad guys from my last campaign, modified into a PRC.  I used just the base class in the campaign, but saw a PRC in a Forgotten Realms Book and modified it to make it both world specific and in need of only the Core PHB / DMG.</p>
<p> </p>
<p><strong>THE PAIN MASTER<br /></strong></p>
<p>The  god Larathane is the embodiment of Chaotic Evil in the world of Aromathus.   He delights in cruelty and suffering for its own sake, and also in the  pain inflicted both by disease and any other means.  The ultimate  sadist, and as the patron of both sadists and masochists, the clerics  of the “Mad God” are dedicated to pain and punishment – and they  enjoy it.</p>
<p>The  elite members of Larathane’s clergy are known as Pain Masters.   Fundementally warped in a way that most beings – divine or mortal  – can never understand, the veritably feed off of the pain and suffering  of others.  Operating outside of even Larathane’s normally secretive  church, the Pain Master (or mistress) often functions as a spy, saboteur,  or assassin for their church.  At other times, the Pain Master  simply plots to expand suffering in general, seeking to bring pain and  suffering to mortals – and thereby glorify the Mad God.</p>
<p> </p>
<p><strong>REQUIREMENTS</strong></p>
<p><strong>Skills: </strong> Intimidate 4 ranks, knowledge: anatomy 2 ranks</p>
<p><strong>Feats:</strong> The character must be proficient with the whip</p>
<p><strong>Spells: </strong>Ability to cast the spell  Contagion as divine spell; ability  to spontaneously cast inflict wounds spells</p>
<p><strong>Patron  Deity</strong>: Larathane</p>
<p> </p>
<p><strong>CLASS SKILLS</strong></p>
<p>The  Pain Master’s class skills are: Bluff, Concentration, Craft, Diplomacy,  Gather Information, Intimidate, Knowledge: Arcana, Knowledge: Anatomy,  Knowledge: Religion, Perform, Profession, Sense Motive, Spellcraft,  and Use Rope.</p>
<p><strong>Skill  Points Per Level:</strong> 4 + Int Modifier</p>
<p> </p>
<p><strong>CLASS FEATURES<br /> </strong></p>
<p><strong>Weapons  and Armor Proficiency:</strong> Pain Masters gain proficiency with  no weapons, and clerics of Larathane may not wear armor (They like pain,  remember? ;) )</p>
<p><strong>Spells Per Day / Spells Known: </strong> Beginning at 2<sup>nd</sup> level, the Pain Master gains new spells  per day (and spells known, if applicable) as if they had gained a level  of their base class.  They do not gain any other level abilities  from their base class, such as control of undead, etc.  This essentially  means that they may add their Pain Master Level - 1 to their base class  level for determining spells per day and caster levels.</p>
<p><strong>Extra  Domain:</strong> At first level, the Pain Master gains access to a  third of Larathane’s domains.  They gain access to the granted  power of this domain as well as access to that domain’s spell list  when choosing their domain spell(s) each day.  They still can’t  cast more than one domain spell per day.</p>
<p><strong>Lasher  (Sp):  A</strong> pain master can use their whip to deliver touch spells.   This effectively gives them a 15 foot radius with touch spells, or with  their pain touch ability.  If they desire, the Pain Master may  make a normal attack rather than a touch attack with their whip, but  they then must make a melee attack rather than a touch attack.    Further, a Pain Master may deliver a touch spell with their whip eve  against targets that are normally unaffected by whip attacks.</p>
<p><strong>Pain  Touch (Su): </strong>Once per day, a 1<sup>st</sup> level Pain Master may  make a melee touch attack to inflict racking pain on an apponent. If  the attack succeeds, the opponent must make a Fortitude save of (DC  10 + Pain Master level + Pain Master’s Wisdom Modifier).  A creature  who fails the save is stunned for 1 round, until just before the Pain  Master’s next round action.  Constructs, oozes, plants, undead,  incorporeal creatures, and creatures immune to critical hits can’t  be stunned. The  Pain Master may use this ability 1/day at first level, t2/day at fourth  level, 3/day at seventh level, and 4/day at tenth level.</p>
<p><strong>Weapon  Focus: Whip. </strong>At third level, the pain Master gains this feat  as a bonus feat.</p>
<p><strong>Improved  Trip: </strong>At 6th level, the Pain Master gains this feat as a bonus  feat when using their whip.  They don’t have to meat the requirements  for this feat.</p>
<p><strong>Improved</strong> <strong>Weapon Focus: Whip. </strong> At ninth level, the Pain Master gains this feat as a bonus feat.</p>
<p> </p>
<p><strong>TABLE: THE PAIN MASTER<br /> </strong></p>
<table style="height: 403px;" border="0" cellspacing="5" cellpadding="5" width="481" align="left">
<tbody>
<tr>
<td width="16"><br /></td>
<td width="49"><strong>Attack Bonus <br /> </strong></td>
<td width="37"><strong>Fort Save <br /> </strong></td>
<td width="33"><strong>Ref Save<br /> </strong></td>
<td width="33"><strong>Will Save<br /> </strong></td>
<td width="114" align="right">
<div><strong>Special</strong></div>
</td>
<td width="89" align="right"><strong>Spells</strong></td>
</tr>
<tr>
<td><strong>1</strong></td>
<td>0</td>
<td>0</td>
<td>+2 <br /></td>
<td>0 <br /></td>
<td align="right">
<div>Lasher, Extra Domain, <br /> Pain Touch 1/day</div>
</td>
<td align="right"></td>
</tr>
<tr>
<td><strong>2<br /> </strong></td>
<td>+1</td>
<td>0</td>
<td>+3 <br /></td>
<td>0 <br /></td>
<td align="right"></td>
<td align="right">+1 level of divine class</td>
</tr>
<tr>
<td><strong>3<br /> </strong></td>
<td>+2</td>
<td>+1 <br /></td>
<td>+3 <br /></td>
<td>+1 <br /></td>
<td align="right">
<div>Weapon Focus: Whip</div>
</td>
<td align="right">+1 level of divine class</td>
</tr>
<tr>
<td><strong>4<br /> </strong></td>
<td>+3</td>
<td>+1 <br /></td>
<td>+4 <br /></td>
<td>+1 <br /></td>
<td align="right">
<div>Pain Touch 2/day</div>
</td>
<td align="right">+1 level of divine class</td>
</tr>
<tr>
<td><strong>5<br /> </strong></td>
<td>+3</td>
<td>+1 <br /></td>
<td>+4 <br /></td>
<td>+1 <br /></td>
<td align="right"></td>
<td align="right">+1 level of divine class</td>
</tr>
<tr>
<td><strong>6<br /> </strong></td>
<td>+4</td>
<td>+2 <br /></td>
<td>+5 <br /></td>
<td>+2 <br /></td>
<td align="right">
<div>Improved Trip</div>
</td>
<td align="right">+1 level of divine class</td>
</tr>
<tr>
<td><strong>7<br /> </strong></td>
<td>+5</td>
<td>+2</td>
<td>+6 <br /></td>
<td>+2 <br /></td>
<td align="right">
<div>Pain Touch 3/day</div>
</td>
<td align="right">+1 level of divine class</td>
</tr>
<tr>
<td><strong>8<br /> </strong></td>
<td>+6</td>
<td>+3</td>
<td>+6 <br /></td>
<td>+3 <br /></td>
<td align="right">
<div><br class="style5" /></div>
</td>
<td align="right">+1 level of divine class</td>
</tr>
<tr>
<td><strong>9 <br /> </strong></td>
<td>+6</td>
<td>+3 <br /></td>
<td>+6 <br /></td>
<td>+3 <br /></td>
<td align="right">
<div>Improved Weapon Focus: Whip</div>
</td>
<td align="right">+1 level of divine class</td>
</tr>
<tr>
<td><strong>10</strong></td>
<td>+7</td>
<td>+3 <br /></td>
<td>+7 <br /></td>
<td>+3 <br /></td>
<td align="right">
<div>Pain Touch 4/day</div>
</td>
<td align="right">+1 level of divine class</td>
</tr>
</tbody>
</table>
<p> </p>
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            <author> jmoffringa1@sbcglobal.net (J.M. Offringa)</author>
            <pubDate>Sun, 31 Jan 2010 00:16:58 GMT</pubDate>
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