|
Shieldbrother Tordek Character Sheet |
|
|
|
|
Written by J.M. Offringa
|
|
Sunday, 31 January 2010 01:02 |
|
Need a hero for your D&D campaign? Think that Shieldbrother Tordek will add that stout stability that only a dwarven cleric can to your game? Well here you go, all the stats for Tordek, right here on here Character Sheet!
Take a quick glance here, or download the Character Sheet PDF to print out for your own notes.
Shieldbrother Tordek
Cleric 9 of Voluge
STR: 15
DEX: 11
CON: 16
INT: 9
WIS: 20
CHA: 9
Hit Points: 83
Armor Class: 18 (armor +8)
Saves: Fortitude +9, Reflex +3, Will + 13
Base Attack: +6/+1
Full attack: Great Axe: + 12 / + 7 – (1D10 + 5)
Ranged touch +6 (by spell damage)
Feats: Weapon focus: dwarven waraxe (bonus), Iron will (bonus) combat casting, power attack, extra turning, craft magic arms and armor
Skills: Concentration: +7 (+11 on the defensive), Diplomacy +3, Heal +10, Knowledge religion +4, spell craft +6
Languages: common, dwarven, dwalish (old dwarven)
Special Qualities: turn undead 6/day; spontaneous cure spells
Possessions: dwarven waraxe +3, mithril full plate armor, periapt of wisdom +2
Domains: war, strength
Memorized Spells: 0th: read magic x2, detect magic, light 1st: bless x 2, remove fear, shield of faith, sanctuary, enlarge person 2nd : bear’s endurance, bull’s strength, shield other, resist energy, spiritual weapon x2 3rd : searing light x2, daylight, dispel magic, magic vestment 4th : restoration, discern lies, neutralize poison, divine power 5th : flame strike, righteous might, scrying |
|
Last Updated on Friday, 05 February 2010 23:26 |
|
Shieldbrother Logan Character Sheet |
|
|
|
|
Written by J.M. Offringa
|
|
Sunday, 31 January 2010 01:02 |
|
Need a hero for your D&D campaign? Think that Shieldbrother Logan is just the rough and tumble Cleric you need in your game? Well here you go, all the stats for Logan, right here on here Character Sheet!
Please note that these are his stats as he appears at the beginning of the book. They most definitely go up as the book goes on.
Take a quick glance here, or download the Character Sheet PDF to print out for your own notes.
Shieldbrother Logan
Cleric 4 of Voluge
STR: 14
DEX: 11
CON: 14
INT: 12
WIS: 16
CHA: 12
Hit Points: 35
Armor Class: 15
Saves: Fortitude +6, Reflex +1, Will + 9
Base Attack: 3
Full attack: Battleaxe: +6 – (1D8 +25)
Heavy Crossbow: +3 - (1d10)
Ranged touch +3 (by spell damage)
Feats: Weapon focus: battleaxe (bonus), Iron will (bonus), combat casting, brew potion
Skills: Concentration: +7 (+11 on the defensive), Heal +8, Knowledge Dwarven culture +3, Knowledge history +3, Knowledge: religion +7, spell craft +5
Languages: common, dwarven, Narvic
Special Qualities: turn undead 4/day; spontaneous cure spells
Possessions: masterwork battleaxe, masterwork breastplate, 2 potions of cure moderate wounds
Domains: war, strength
Memorized Spells: 0th: read magic x2, detect magic, light
1st: shield of faith, bless, magic weapon x2
2nd: aid, delay poison, bulls strength
|
|
Last Updated on Thursday, 25 March 2010 02:31 |
|
|
Nyla Farrek Character Sheet |
|
|
|
|
Written by J.M. Offringa
|
|
Sunday, 31 January 2010 00:29 |
|
Need a hero for your D&D campaign? Think that Nyla Farrek will add that zing that you need? Well here you go, all the stats for Nyla, right here on here Character Sheet!
Please note that this is Nyla as she appears at the very beginning of A Dance With Demons. Early Nyla, if you will. She definitely gains power as the story goes on.
Take a quick glance here, or download the Character Sheet PDF to print out for your own notes.
Nyla Ferrek
(As of the beginning of A Dance With Demons)
Rouge 2 / Sorcerer 3
STR: 11
DEX: 16
CON: 12
INT: 11
WIS: 10
CHA: 17
Alignment: Chaotic good
Hit Points: 23
Armor Class: 19 (armor +8. Dex +1)
Saves: Fortitude +2, Reflex +7, Will + 3
Base Attack: +2
Full attack: Dagger (melee)+3 (1D4)
Dagger (thrown) +6 (1D4)
Ranged touch +5 (by spell
Feats: combat reflexes, combat casting
Skills: bluff +5, climb +2, concentration +3 (+7 on the defensive), diplomacy +5, gather information +5, hide +7, jump +1, knowledge arcana +3, knowledge nature + 4, listen + 1, move silently +9, search +7, spellcraft +3, spot +8, tumble +6
Languages: common, Narvic
Special Qualities: Sneak attack 1D6, trapfinding, evasion
Possessions: 2 Masterwork daggers, spell pouches & components.
Spells Per Day: Level 0: 6 Level 1: 6
Spells Known: Level 0 : (5) Detect Magic, Mage Hand, Mending, Read Magic, Ray of Frost, Level 1 : (3) Grease, Sleep, Ray of Enfeeblement
A FEW NOTES ON MAGIC IN AROMATHUS:
First, I must say that the magic “system” of Aromathus does not work like that in a standard D&D world. This was one of the first things I decided when I began writing the novel – I wanted a system that was both more versatile and yet less powerful overall than D&D. In other words, “low level casters” are relatively common, but casters above tenth level or so, in D&D terms, are exceedingly rare. So I created a system where mages would use spells in combat, and be countered b y other mages, but would not spend their days teleporting about the planet.
Second, Magic works differently in that Aromathian mages are much more similar to D&D sorcerers than D&D wizards. I stated Ulric as a wizard because he had vast experience and a wide spell library. Nyla, at the beginning of the story is an apprentice mage, and does not. Therefore, I stated her as sorcerer. (Keep in mind she does gain power _fast_).
Third, and most important, magic itself works very different as a system, and here’s how: If I were to design my own RPG, the most important stat for a mage would be Constitution. Why? To cast spells, it takes the energy of the caster. Remember how Nyla gets tired after battling the Soul Stealer? That’s because her energy is exhausted – just as a warrior tires after a fight.
This is seen in the way spells are cast. In D&D a fireball is a fireball. But on Aromathus, a mage tailors her fireball as the situation requires. Thus, a mage can spend her daily “power” casting a lot of little fireballs (or lightning bolts, in Nyla’s case), or a few big ones, or lots of little ones with really long range – or perhaps one really big one with really long range. In short, a spell has two components – range and damage – that are mixed as the situation dictates.
Maybe I’ll make a post on that later – but for now, that gets the point across, and enjoy the character.
|
|
Last Updated on Friday, 05 February 2010 23:25 |
|
Ulric Icethorne Character Sheet |
|
|
|
|
Written by J.M. Offringa
|
|
Sunday, 31 January 2010 00:26 |
|
Need a hero for your D&D campaign? Think that Ulric Icethornel can sling the spells you need? Well sling away, because here's his Character Sheet! All the stats for Ulric, right here!
Take a quick glance here, or download the Character Sheet PDF to print out for your own notes.
Ulric Icethorne
Wizard 9
STR: 10 DEX: 15 CON: 10 INT: 18 WIS: 12 CHA: 12
Alignment: chaotic good
Hit Points: 25
Armor Class: 19 (ring +3, dex +2, mage armor +4)
Saves: Fortitude +3, Reflex +5, Will + 7
Base Attack: +4
Full attack: quarterstaff +4 (D6 damage)
Ranged touch (Spell) + 8 (damage by spell)
Feats: Dodge, scribe scroll, improved initiative, silent spell, combat casting, extend spell
Skills: concentration + 11, decipher script +10, knowledge arcana +16, knowledge history +12, knowledge nobility +7, knowledge planes +14, listen +3, search +7, spot +2, spellcraft +14
Languages: common, Mailinari elvish, Narvic, celestial, draconic, dwarven
Possessions: Ring of protection +3, Comiantha Nofis (elven calling sphere). In addition, Ulric is head of the Mage’s Guild of Traazon Keep, and has access to many potions, wands, and scrolls provided for or made by the Guild.
Ulric’s Spell Book:
1st Level: Mage Armor, Identify, True Strike, Burning Hands, Magic Missile, Expeditious Retreat, Feather Fall, Ray of Enfeeblement, Shield, Color Spray, Chill Touch
2nd Level: Melf’s Acid Arrow, Web, See Invisibility, Scorching Ray, Invisibility, Knock, Bulls Strength, Tasha’s Hideous Laughter, Touch of Idiocy
3rd Level: Dispel Magic, Fireball, Lightning Bolt, Blink, Haste, Fly, Gaseous Form, Vampiric Touch
4th Level: Stoneskin, Dimension Door, Ice Storm, Globe of Invulnerability, Greater Invisibility
Character Notes:
1. Ulric’s spell book was created using only the Player’s Handbook. In terms of my fiction, he has access to many other spells and abilities, as the magic system of D&D and Aromathus aren’t identical. However, I am trying to keep these characthers simple, creating them with only the orginal 3.5 edition D&D core books. 2. Ulric is a generalist wizard. However, Before he became head of the Mage’s Guild of Traazon Keep, he served as a mercenary and adventurer, and was relied upon to provide the “firerpower” to both those groups. 3. The Elven Calling Sphere is a magical device rare among the Malinari elves, and almost unheard of elsewhere. As such, it’s value outside the elven lands is almost beyond price. Where the mages of Malinar ever to discover Ulric’s possession of it, the consequences would be…. unpleasant for him at best. |
|
Last Updated on Friday, 05 February 2010 23:25 |
|