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Need a protagonist for your D&D campaign? Think that Grom Ten-Kill would fit perfectly? Well, this is your lucky day, because here's his Character Sheet! All the stats you need to bring Grom to life in your game!
Take a quick glance here, or download the Character Sheet PDF to print out for your own notes.
GROM TEN-KILL
Barbarian 7 / Druid 5
STR: 20
DEX: 10
CON: 16
INT: 11
WIS: 18
CHA: 13
Hit Points: 116
Armor Class: 20 (+2 hide, ring of protection +3, barkskin spell, +1 wooden shield)
Saves: Fortitude +12, Reflex +3, Will + 10
Base Attack: +10 / +5
Full attack:
Great Axe: +19 / + 14 – 1D12 + 8
Shortbow: +10 / + 5 – 1D6
Spell (Ranged touch) +10 / +5
Feats: Weapon focus: greataxe, power attack, cleave, spell focus: conjuration, augment summoning
Skills: Concentration: +16, Diplomacy +9, Heal +12, Intimidate +6, Knowledge nature: +10; knowledge orc lore & history +7, knowledge: orc tribes & clan law +9, spell craft, survival + 14
Languages: orc, gnoll, Malinari elvish, common
Special Qualities: fast move, rage 2/day, improved uncanny dodge, trap sense, damage reduction 1/-; nature sense, wild empathy, woodland stride,resist natures lore, wildshape 1/day, animal companion (Gazak)
Possessions: Great axe +3, Ring of Protection +3, Hide Armor +2, wood shield +1
Memorized Spells:
0th: read magic, detect magic, light, cure minor wounds x2, purify food & drink
1st: endure elements, magic fang, produce flame, summon natures ally I
2nd barkskin, bulls strength, cure moderate wounds
3rd call lightning, summon natures ally III
Animal Companion: Gazak: As a normal wolf from the monster manual with the following changes: Two bonus Hit Dice, Armor adjustment +2, Str & dex +1. Gazak and Grom also share any spells cast on each other, and they share an empathic link. Further, Grom can speak with and understand Gazak as a person; this is a supernatural ability that can be used at will.
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